Solar Uprsing
Genre: First-Person
Timeframe: 15 weeks (20h/week)
Team: 6 programmers, 5 artists, 3 designers
Engine: In-house Engine
My Contributions:
-
Level Editor
-
Foliage Brush
-
Scene file format
-
Decals
Spite: Divine Descent
Genre: Hack and Slash
Timeframe: 14 weeks (20h/week)
Team: 5 programmers, 5 artists, 2 designers
Engine: In-house Engine
My Contributions:
-
Screen Space Soft Shadows
-
Shadows for every light type
-
Entity-Component-System co-developed with William Ask
-
Depth based fog
-
Tools
Halite
Genre: Top down Adventure
Timeframe: 12 weeks (20h/week)
Team: 5 programmers, 5 artists, 3 designers
Engine: TGE
My Contributions:
-
Gameplay
-
UI
-
Optimizations
A Bug's Quest
Genre: 2D Platformer
Timeframe: 8 weeks (20h/week)
Team: 5 programmers, 4 artists, 3 designers
Engine: TGE
My Contributions:
-
Collisions
-
Level Importer
-
Anti-Aliasing
-
Tools
Requiem
Genre: Puzzle
Timeframe: 6 weeks (20h/week)
Team: 3 programmers, 4 artists, 3 designers
Engine: Unity
My Contributions:
-
Enviromental Gameplay
-
UI
-
Camera Functionality