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Solar Uprsing

Genre: First-Person

Timeframe: 15 weeks (20h/week)

Team: 6 programmers, 5 artists, 3 designers

Engine: In-house Engine

My Contributions:

  • Level Editor

  • Foliage Brush

  • Scene file format

  • Decals

Spite: Divine Descent

Genre: Hack and Slash

Timeframe: 14 weeks (20h/week)

Team: 5 programmers, 5 artists, 2 designers

Engine: In-house Engine

My Contributions:

  • Screen Space Soft Shadows

  • Shadows for every light type

  • Entity-Component-System co-developed with William Ask

  • Depth based fog

  • Tools

Halite

Genre: Top down Adventure

Timeframe: 12 weeks (20h/week)

Team: 5 programmers, 5 artists, 3 designers

Engine: TGE

My Contributions:

  • Gameplay

  • UI

  • Optimizations

A Bug's Quest

Genre: 2D Platformer

Timeframe: 8 weeks (20h/week)

Team: 5 programmers, 4 artists, 3 designers

Engine: TGE

My Contributions:

  • Collisions

  • Level Importer

  • Anti-Aliasing

  • Tools

Requiem

Genre: Puzzle

Timeframe: 6 weeks (20h/week)

Team: 3 programmers, 4 artists, 3 designers

Engine: Unity

My Contributions:

  • Enviromental Gameplay

  • UI

  • Camera Functionality

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